In many ways, this game is like a two-person escape room, encouraging constant communication and problem solving to piece together what is happening and make progress. Either way, Joe and I had a blast running through the opening of We Were Here Forever, taking on some puzzle dynamics unlike any others I have encountered in gaming. And we realized that either we aren't so smart and great at communicating after all, or these puzzles are downright insidious. And sure, it started out like that.īut then we met the machine that goes "chugga-chugga", and the slot machine with the poop shell, and - God help us - the Fallout-76-vault-door-with-runes. Add all of this up, and I figured that Joseph and I would breeze through the first 90 minutes of We Were Here Forever, laughing and joking while we quickly entered solution after solution to WWHF's many puzzles. Both of us started gaming right when gaming became a thing, so while we both have different strengths and weaknesses, we are both fairly accomplished in gaming terms. We are two people that know each other very well, and we know how to communicate with each other using a shorthand born from years of spending time together. ![]() In addition to that, we have over 27 years of friendship behind us, having worked together in a variety of settings, collaborated on music, performed in front of crowds, recorded podcasts over the years, we've covered about 70% of possible human interactions. Joseph Moorer and I like to think that we are pretty smart guys, able to at least navigate the world without doing unintentional grievous harm to ourselves or others.
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